- Fear And Emotion In Silent Hill 2
[01.26.12]
-
In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
- Applying Game Design To A Medical Study Aid
[01.24.12]
-
Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
- Nonsensical, Humorous Storytelling In Disgaea 3
[01.19.12]
-
In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.
- Game Design Challenge: Make An Epilogue
[01.18.12]
-
GCG has debuted its latest Game Design Challenge, this time asking readers to design an epilogue to a game of their choosing.
- Results From Game Design Challenge: Speak Up!
[01.16.12]
-
For the latest Game Design Challenge, GCG asked its readers to design a game focusing on voice recognition -- here are the results!
|
|
-
The Art Institutes System of Schools
--Pittsburgh, PA
-
At The Art Institutes, we understand that great games start with great ideas. You just need the skills to bring your inspiration to life. Our media arts programs give you the tools and the experience you need to get started on the career you really want.
- Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
[01.27.12]
-
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.
- Using HTML5 for mobile multiplayer
[01.26.12]
-
In Gamasutra's latest feature, Moblyng's former SVP of engineering describes techniques for reliable mobile game networking on less-than-reliable cellular connections.
|