- Results From Game Design Challenge: Role Reversal
[12.06.11]
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For our latest Game Design Challenge, we asked GCG readers to design a game based on an existing video game antagonist -- here are the results!
- Postmortem: Scarfell
[12.01.11]
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University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
- Postmortem: Fly-Guy
[11.29.11]
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Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.
- Results From Story Design Challenge: Same Assets, Different Story
[11.24.11]
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Last week, Gamasutra expert blogger and writer Guy Hasson posed a challenge to GCG readers: to create an in-game scene that relies on player choice. Here are the results!
- Postmortem: Muse Games' Guns of Icarus
[11.22.11]
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The team at Muse Games reflect son the development of its 3D action title Guns of Icarus, providing a look at the successes and challenges of indie game development.
- Story Design Challenge: Same Assets, Different Story
[11.17.11]
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Writer, Gamasutra expert blogger and freelance story designer Guy Hasson presents a new challenge to GCG's readers that explores the complexities of and challenges of game writing, especially when accounting for player choice.
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