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  • Postmortem: Scarfell [12.01.11]
  • img University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
  • Postmortem: Fly-Guy [11.29.11]
  • img Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.
  • Postmortem: Muse Games' Guns of Icarus [11.22.11]
  • img The team at Muse Games reflect son the development of its 3D action title Guns of Icarus, providing a look at the successes and challenges of indie game development.
  • Story Design Challenge: Same Assets, Different Story [11.17.11]
  • img Writer, Gamasutra expert blogger and freelance story designer Guy Hasson presents a new challenge to GCG's readers that explores the complexities of and challenges of game writing, especially when accounting for player choice.

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