- Results From Game Design Challenge: E-Book Games
[12.27.11]
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In the latest Game Design Challenge, GCG asked its readers to design a game for an e-book device -- here are the results!
- A Chat With Former CGW Head Johnny Wilson
[12.22.11]
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Former Computer Game World editor-in-chief Johnny Wilson reflects on the past and present of the games industry, noting his greatest influences and his thoughts on where the business is headed.
- A Look Back At PAX 10 Finalist A Flipping Good Time
[12.15.11]
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In this article, first published in the October 2011 issue of Game Developer magazine, the Digipen student team behind the PAX 10 finalist A Flipping Good Time reflects on the production of this gravity-bending platformer.
- Blending Tower Defense, First-Person Shooters With Coffee Stain Studios
[12.13.11]
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GameCareerGuide contributor Cassandra Khaw talks to Coffee Stain Studios, the indie team behind the shooter and tower defense hybrid Sanctum, delving in to the trials and lessons learned during development.
- Game Narrative Review: Homefront
[12.08.11]
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Stephen Chin of The Guildhall at SMU picks apart the narrative of THQ and Kaos Studios' Homefront, evaluating the characters, setting and storytelling techniques that make up the game's fictional war scenario.
- Game Design Challenge: E-Book Games
[12.07.11]
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In this latest Game Design Challenge, GCG asks it's readers to create a game that would work within the hardware limitations of an e-book device.
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