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  • A Chat With Former CGW Head Johnny Wilson [12.22.11]
  • img Former Computer Game World editor-in-chief Johnny Wilson reflects on the past and present of the games industry, noting his greatest influences and his thoughts on where the business is headed.
  • A Look Back At PAX 10 Finalist A Flipping Good Time [12.15.11]
  • img In this article, first published in the October 2011 issue of Game Developer magazine, the Digipen student team behind the PAX 10 finalist A Flipping Good Time reflects on the production of this gravity-bending platformer.
  • Game Narrative Review: Homefront [12.08.11]
  • img Stephen Chin of The Guildhall at SMU picks apart the narrative of THQ and Kaos Studios' Homefront, evaluating the characters, setting and storytelling techniques that make up the game's fictional war scenario.
  • Game Design Challenge: E-Book Games [12.07.11]
  • img In this latest Game Design Challenge, GCG asks it's readers to create a game that would work within the hardware limitations of an e-book device.

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