- C/C++ low level curriculum: Looking at optimized assembly
[05.09.12]
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In this reprinted #altdevblogaday in-depth piece, Gamer Camp's Alex Darby explains how to set up Visual Studio to look at optimized assembly code generated for simple code snippets.
- Get a job: Bethesda and others hiring now on the Gamasutra jobs board
[05.07.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
- GDC 2012's 'Indie Soapbox,' Halfbrick, Moriarty sessions debut for free on GDC Vault
[05.04.12]
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In the wake of GDC 2012, the GDC Vault service has added free video lectures from the show's Summits, featuring the popular 'Indie Soapbox,' a lecture from adventure game veteran Brian Moriarty, and more.
- With the App Store flooded, is partnering with a publisher becoming necessary?
[05.04.12]
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The days of developers releasing their mobile or social games without publishers and finding success are over, argues Electronic Arts founder and Digital Chocolate head Trip Hawkins.
- A quick guide to animating animals
[05.03.12]
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In Gamasutra's latest feature, animator Cathy Feraday Miller outlines a process for animating four-legged creatures, offering references and tips on how to capture their distinctive movements.
- Opinion: The difficulties of an infinite video game world
[05.02.12]
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In this reprinted #altdevblogaday opinion piece, Visual Outbreak creative director Alex Norton shares how his team set out to create an infinite, procedurally generated game world.
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